Patient-specific anatomic models

Geometric surface generation from three-dimensional medical images using a specified polygonal budget

B. M. Cameron, Armando Manduca, R. A. Robb

Research output: Chapter in Book/Report/Conference proceedingChapter

18 Citations (Scopus)

Abstract

Virtual reality offers the promise of highly interactive, natural control of the visualization process, greatly enhancing the scientific value of the data produced by medical imaging systems. Due to the computational and real time update requirements of virtual reality interfaces, however, the complexity of polygonal surfaces which can be displayed is limited. In this paper, we present a novel method for the production of a polygonal surface containing a pre-specified number of polygons from volumetric data. To preserve surface detail, we extract a set of curvature weights from the volumetric data and use these weights as the input vectors to a 2-D Kohonen network. The adaptation of the network to the input vectors results in a display surface that preserves useful detail relative to the number of polygons used.

Original languageEnglish (US)
Title of host publicationStudies in Health Technology and Informatics
Pages447-460
Number of pages14
Volume29
DOIs
StatePublished - 1996

Fingerprint

Anatomic Models
Three-Dimensional Imaging
Budgets
Weights and Measures
Diagnostic Imaging
Virtual reality
Medical imaging
Imaging systems
Visualization
Display devices

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Cite this

Patient-specific anatomic models : Geometric surface generation from three-dimensional medical images using a specified polygonal budget. / Cameron, B. M.; Manduca, Armando; Robb, R. A.

Studies in Health Technology and Informatics. Vol. 29 1996. p. 447-460.

Research output: Chapter in Book/Report/Conference proceedingChapter

Cameron, B. M. ; Manduca, Armando ; Robb, R. A. / Patient-specific anatomic models : Geometric surface generation from three-dimensional medical images using a specified polygonal budget. Studies in Health Technology and Informatics. Vol. 29 1996. pp. 447-460
@inbook{0c5bd64ae77c4189bb872b3d17e54c3a,
title = "Patient-specific anatomic models: Geometric surface generation from three-dimensional medical images using a specified polygonal budget",
abstract = "Virtual reality offers the promise of highly interactive, natural control of the visualization process, greatly enhancing the scientific value of the data produced by medical imaging systems. Due to the computational and real time update requirements of virtual reality interfaces, however, the complexity of polygonal surfaces which can be displayed is limited. In this paper, we present a novel method for the production of a polygonal surface containing a pre-specified number of polygons from volumetric data. To preserve surface detail, we extract a set of curvature weights from the volumetric data and use these weights as the input vectors to a 2-D Kohonen network. The adaptation of the network to the input vectors results in a display surface that preserves useful detail relative to the number of polygons used.",
author = "Cameron, {B. M.} and Armando Manduca and Robb, {R. A.}",
year = "1996",
doi = "10.3233/978-1-60750-873-1-447",
language = "English (US)",
volume = "29",
pages = "447--460",
booktitle = "Studies in Health Technology and Informatics",

}

TY - CHAP

T1 - Patient-specific anatomic models

T2 - Geometric surface generation from three-dimensional medical images using a specified polygonal budget

AU - Cameron, B. M.

AU - Manduca, Armando

AU - Robb, R. A.

PY - 1996

Y1 - 1996

N2 - Virtual reality offers the promise of highly interactive, natural control of the visualization process, greatly enhancing the scientific value of the data produced by medical imaging systems. Due to the computational and real time update requirements of virtual reality interfaces, however, the complexity of polygonal surfaces which can be displayed is limited. In this paper, we present a novel method for the production of a polygonal surface containing a pre-specified number of polygons from volumetric data. To preserve surface detail, we extract a set of curvature weights from the volumetric data and use these weights as the input vectors to a 2-D Kohonen network. The adaptation of the network to the input vectors results in a display surface that preserves useful detail relative to the number of polygons used.

AB - Virtual reality offers the promise of highly interactive, natural control of the visualization process, greatly enhancing the scientific value of the data produced by medical imaging systems. Due to the computational and real time update requirements of virtual reality interfaces, however, the complexity of polygonal surfaces which can be displayed is limited. In this paper, we present a novel method for the production of a polygonal surface containing a pre-specified number of polygons from volumetric data. To preserve surface detail, we extract a set of curvature weights from the volumetric data and use these weights as the input vectors to a 2-D Kohonen network. The adaptation of the network to the input vectors results in a display surface that preserves useful detail relative to the number of polygons used.

UR - http://www.scopus.com/inward/record.url?scp=0030345039&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0030345039&partnerID=8YFLogxK

U2 - 10.3233/978-1-60750-873-1-447

DO - 10.3233/978-1-60750-873-1-447

M3 - Chapter

VL - 29

SP - 447

EP - 460

BT - Studies in Health Technology and Informatics

ER -