Interactive wavelet-based 2D and 3D image compression

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)

Abstract

We have developed a software module which performs 2-D and 3-D image compression based on discrete wavelet transform/subband coding techniques. The software allows the user to interactively determine the tradeoff between compression ratio and fidelity (by viewing the results) and to interactively define specific regions of the image - of any size and shape - that are to be preserved with full fidelity while the rest of the image is compressed (again, viewing the results). The compression achieved is superior to the JPEG standard algorithm. We present sample results on a variety of medical images and direct comparisons with JPEG results. We also show examples of the improvements gained by true 3-D compression of a 3-D image (as opposed to 2-D compression of each slice), discuss human visual system response issues, and describe extensions of the current approach to still more efficient compression schemes.

Original languageEnglish (US)
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
EditorsYongmin Kim
Place of PublicationBellingham, WA, United States
PublisherPubl by Society of Photo-Optical Instrumentation Engineers
Pages307-318
Number of pages12
Volume1897
ISBN (Print)0819411299
StatePublished - 1993
EventMedical Imaging 1993: Image Capture, Formatting, and Display - Newport Beach, CA, USA
Duration: Jan 17 1993Jan 22 1993

Other

OtherMedical Imaging 1993: Image Capture, Formatting, and Display
CityNewport Beach, CA, USA
Period1/17/931/22/93

Fingerprint

Discrete wavelet transforms
Image compression
computer programs
compression ratio
tradeoffs
wavelet analysis
coding
modules

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Condensed Matter Physics

Cite this

Manduca, A. (1993). Interactive wavelet-based 2D and 3D image compression. In Y. Kim (Ed.), Proceedings of SPIE - The International Society for Optical Engineering (Vol. 1897, pp. 307-318). Bellingham, WA, United States: Publ by Society of Photo-Optical Instrumentation Engineers.

Interactive wavelet-based 2D and 3D image compression. / Manduca, Armando.

Proceedings of SPIE - The International Society for Optical Engineering. ed. / Yongmin Kim. Vol. 1897 Bellingham, WA, United States : Publ by Society of Photo-Optical Instrumentation Engineers, 1993. p. 307-318.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Manduca, A 1993, Interactive wavelet-based 2D and 3D image compression. in Y Kim (ed.), Proceedings of SPIE - The International Society for Optical Engineering. vol. 1897, Publ by Society of Photo-Optical Instrumentation Engineers, Bellingham, WA, United States, pp. 307-318, Medical Imaging 1993: Image Capture, Formatting, and Display, Newport Beach, CA, USA, 1/17/93.
Manduca A. Interactive wavelet-based 2D and 3D image compression. In Kim Y, editor, Proceedings of SPIE - The International Society for Optical Engineering. Vol. 1897. Bellingham, WA, United States: Publ by Society of Photo-Optical Instrumentation Engineers. 1993. p. 307-318
Manduca, Armando. / Interactive wavelet-based 2D and 3D image compression. Proceedings of SPIE - The International Society for Optical Engineering. editor / Yongmin Kim. Vol. 1897 Bellingham, WA, United States : Publ by Society of Photo-Optical Instrumentation Engineers, 1993. pp. 307-318
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