Surface generation for virtual reality displays with a limited polygonal budget

B. M. Cameron, Armando Manduca, R. A. Robb

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Virtual reality offers the promise of highly interactive, natural control of the visualization process, greatly enhancing the scientific value of the data produced by medical imaging systems. Due to the computational and real time update requirements of virtual reality interfaces, however, the complexity of polygonal surfaces which can be displayed is limited. In this paper, we present a novel method for the production of a polygonal surface containing a pre-specified number of polygons from volumetric data. To preserve surface detail, we extract a set of curvature weights from the volumetric data and use these weights as the input to a 2-D Kohonen network. The adaptation of the network to the input vectors results in a display surface that preserves useful detail relative to the number of polygons used.

Original languageEnglish (US)
Title of host publicationIEEE International Conference on Image Processing
Editors Anon
Place of PublicationLos Alamitos, CA, United States
PublisherIEEE
Pages438-441
Number of pages4
Volume1
StatePublished - 1996
EventProceedings of the 1995 IEEE International Conference on Image Processing. Part 3 (of 3) - Washington, DC, USA
Duration: Oct 23 1995Oct 26 1995

Other

OtherProceedings of the 1995 IEEE International Conference on Image Processing. Part 3 (of 3)
CityWashington, DC, USA
Period10/23/9510/26/95

Fingerprint

Virtual reality
Display devices
Medical imaging
Imaging systems
Visualization

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Hardware and Architecture
  • Electrical and Electronic Engineering

Cite this

Cameron, B. M., Manduca, A., & Robb, R. A. (1996). Surface generation for virtual reality displays with a limited polygonal budget. In Anon (Ed.), IEEE International Conference on Image Processing (Vol. 1, pp. 438-441). Los Alamitos, CA, United States: IEEE.

Surface generation for virtual reality displays with a limited polygonal budget. / Cameron, B. M.; Manduca, Armando; Robb, R. A.

IEEE International Conference on Image Processing. ed. / Anon. Vol. 1 Los Alamitos, CA, United States : IEEE, 1996. p. 438-441.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Cameron, BM, Manduca, A & Robb, RA 1996, Surface generation for virtual reality displays with a limited polygonal budget. in Anon (ed.), IEEE International Conference on Image Processing. vol. 1, IEEE, Los Alamitos, CA, United States, pp. 438-441, Proceedings of the 1995 IEEE International Conference on Image Processing. Part 3 (of 3), Washington, DC, USA, 10/23/95.
Cameron BM, Manduca A, Robb RA. Surface generation for virtual reality displays with a limited polygonal budget. In Anon, editor, IEEE International Conference on Image Processing. Vol. 1. Los Alamitos, CA, United States: IEEE. 1996. p. 438-441
Cameron, B. M. ; Manduca, Armando ; Robb, R. A. / Surface generation for virtual reality displays with a limited polygonal budget. IEEE International Conference on Image Processing. editor / Anon. Vol. 1 Los Alamitos, CA, United States : IEEE, 1996. pp. 438-441
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