NEAT-o-games

Ubiquitous activity-based gaming

Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Ioannis Pavlidis, Justin Starren, James A. Levine

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Citations (Scopus)

Abstract

The role of Non-Exercise Activity Thermogenes is (NEAT) has become a key component of obesity research, prevention, and treatment. This paper describes research that aims to suppress the obesity epidemic by infusing NEAT in the sedentary lifestyle of an average person. The method combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies. It supports a strong motivational framework based on ubiquitous computer gaming, appealing enough to likely change the behavior of "couch potatoes" on their own volition. This novel generation of computer games (NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing unit of the system. Algorithmic software processes these data and computes the energy expenditure of the user in real-time. The paper presents a prototype implementation of NEAT-o-games and initial evaluation results.

Original languageEnglish (US)
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Pages2369-2374
Number of pages6
DOIs
StatePublished - 2007
Event25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 - San Jose, CA, United States
Duration: Apr 28 2007May 3 2007

Other

Other25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
CountryUnited States
CitySan Jose, CA
Period4/28/075/3/07

Fingerprint

Computer games
Personal digital assistants
Human computer interaction
cell phone
Sensors
computer game
assistant
expenditures
energy
human being
interaction
evaluation
Wearable sensors
Energy Metabolism
time
software

Keywords

  • Computer game
  • Energy expenditure
  • Ubiquitous computing

ASJC Scopus subject areas

  • Computer Science(all)
  • Social Sciences(all)
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Fujiki, Y., Kazakos, K., Puri, C., Pavlidis, I., Starren, J., & Levine, J. A. (2007). NEAT-o-games: Ubiquitous activity-based gaming. In Conference on Human Factors in Computing Systems - Proceedings (pp. 2369-2374) https://doi.org/10.1145/1240866.1241009

NEAT-o-games : Ubiquitous activity-based gaming. / Fujiki, Yuichi; Kazakos, Konstantinos; Puri, Colin; Pavlidis, Ioannis; Starren, Justin; Levine, James A.

Conference on Human Factors in Computing Systems - Proceedings. 2007. p. 2369-2374.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Fujiki, Y, Kazakos, K, Puri, C, Pavlidis, I, Starren, J & Levine, JA 2007, NEAT-o-games: Ubiquitous activity-based gaming. in Conference on Human Factors in Computing Systems - Proceedings. pp. 2369-2374, 25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007, San Jose, CA, United States, 4/28/07. https://doi.org/10.1145/1240866.1241009
Fujiki Y, Kazakos K, Puri C, Pavlidis I, Starren J, Levine JA. NEAT-o-games: Ubiquitous activity-based gaming. In Conference on Human Factors in Computing Systems - Proceedings. 2007. p. 2369-2374 https://doi.org/10.1145/1240866.1241009
Fujiki, Yuichi ; Kazakos, Konstantinos ; Puri, Colin ; Pavlidis, Ioannis ; Starren, Justin ; Levine, James A. / NEAT-o-games : Ubiquitous activity-based gaming. Conference on Human Factors in Computing Systems - Proceedings. 2007. pp. 2369-2374
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