NEAT-o-games: Ubiquitous activity-based gaming

Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Ioannis Pavlidis, Justin Starren, James Levine

Research output: Chapter in Book/Report/Conference proceedingConference contribution

19 Scopus citations

Abstract

The role of Non-Exercise Activity Thermogenes is (NEAT) has become a key component of obesity research, prevention, and treatment. This paper describes research that aims to suppress the obesity epidemic by infusing NEAT in the sedentary lifestyle of an average person. The method combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies. It supports a strong motivational framework based on ubiquitous computer gaming, appealing enough to likely change the behavior of "couch potatoes" on their own volition. This novel generation of computer games (NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing unit of the system. Algorithmic software processes these data and computes the energy expenditure of the user in real-time. The paper presents a prototype implementation of NEAT-o-games and initial evaluation results.

Original languageEnglish (US)
Title of host publicationSIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 Extended Abstracts
PublisherAssociation for Computing Machinery
Pages2369-2374
Number of pages6
ISBN (Print)1595936424, 9781595936424
DOIs
StatePublished - Jan 1 2007
Event25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 - San Jose, CA, United States
Duration: Apr 28 2007May 3 2007

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
CountryUnited States
CitySan Jose, CA
Period4/28/075/3/07

Keywords

  • Computer game
  • Energy expenditure
  • Ubiquitous computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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