An immersive simulation system for provoking and analyzing cataplexy

Kurt Augustine, Bruce Cameron, Jon Camp, Lois Elaine Krahn, Richard Robb

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Cataplexy, a sudden loss of voluntary muscle control, is one of the hallmark symptoms of narcolepsy, a sleep disorder characterized by excessive daytime sleepiness. Cataplexy is usually triggered by strong, spontaneous emotions, such as laughter, surprise, fear or anger, and is more common in times of stress. The Sleep Disorders Unit and the Biomedical Imaging Resource at Mayo Clinic are developing interactive display technology for reliably inducing cataplexy during clinical monitoring. The use of immersive displays may help bypass patient defenses, and game-like "unreality" allows introduction of surprising, threatening, or humorous elements, with little risk of offending patients. The project is referred to as the "Cataplexy/Narcolepsy Activation Program", or CatNAP. We have developed an automobile driving simulation to allow the introduction of humorous, surprising, or stress-inducing events and objects as the patient attempts to navigate a simulated vehicle through a virtual town. The patient wears a stereoscopic head-mounted display, by which he views the virtual town through the windows of his simulated vehicle. The vehicle is controlled via a driving simulator steering wheel and pedal cluster. The patient is instructed to drive his vehicle to another location in town, given initial directions and street signs. As he attempts to accomplish the task, various objects, sounds or conditions occur which may distract, startle, frustrate or cause laughter; responses which may trigger a cataplectic episode. The patient can be monitored by reflex tests and EMG recordings during the driving experience. An evaluation phase with volunteer patients previously diagnosed with cataplexy has been completed. The goal of these trials was to gain insight from the volunteers as to improvements that could be made to the simulation. All patients that participated in the evaluation phase have been under a physician's care for a number of years and control their cataplexy with medication. We believe this is a novel and innovative approach to a difficult problem. CatNAP is a compelling example of the potentially effective application of virtual reality technology to an important clinical problem that has resisted previous approaches. Preliminary results suggest that an immersive simulation system like CatNAP will be able to reliably induce cataplexy in a controlled environment. The project is continuing through a final stage of refinement prior to conducting a full clinical study.

Original languageEnglish (US)
Title of host publicationStudies in Health Technology and Informatics
Pages31-37
Number of pages7
Volume85
DOIs
StatePublished - 2002
Event10th Annual Medicine Meets Virtual Reality Conference, MMVR 2002 - Newport Beach, CA, United States
Duration: Jan 23 2002Jan 26 2002

Other

Other10th Annual Medicine Meets Virtual Reality Conference, MMVR 2002
CountryUnited States
CityNewport Beach, CA
Period1/23/021/26/02

Fingerprint

Cataplexy
Display devices
Laughter
Narcolepsy
Virtual reality
Automobiles
Muscle
Volunteers
Wheels
Automobile Driving
Simulators
Chemical activation
Wear of materials
Acoustic waves
Technology
Imaging techniques
Controlled Environment
Monitoring
Anger
Fear

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Cite this

Augustine, K., Cameron, B., Camp, J., Krahn, L. E., & Robb, R. (2002). An immersive simulation system for provoking and analyzing cataplexy. In Studies in Health Technology and Informatics (Vol. 85, pp. 31-37) https://doi.org/10.3233/978-1-60750-929-5-31

An immersive simulation system for provoking and analyzing cataplexy. / Augustine, Kurt; Cameron, Bruce; Camp, Jon; Krahn, Lois Elaine; Robb, Richard.

Studies in Health Technology and Informatics. Vol. 85 2002. p. 31-37.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Augustine, K, Cameron, B, Camp, J, Krahn, LE & Robb, R 2002, An immersive simulation system for provoking and analyzing cataplexy. in Studies in Health Technology and Informatics. vol. 85, pp. 31-37, 10th Annual Medicine Meets Virtual Reality Conference, MMVR 2002, Newport Beach, CA, United States, 1/23/02. https://doi.org/10.3233/978-1-60750-929-5-31
Augustine K, Cameron B, Camp J, Krahn LE, Robb R. An immersive simulation system for provoking and analyzing cataplexy. In Studies in Health Technology and Informatics. Vol. 85. 2002. p. 31-37 https://doi.org/10.3233/978-1-60750-929-5-31
Augustine, Kurt ; Cameron, Bruce ; Camp, Jon ; Krahn, Lois Elaine ; Robb, Richard. / An immersive simulation system for provoking and analyzing cataplexy. Studies in Health Technology and Informatics. Vol. 85 2002. pp. 31-37
@inproceedings{a7110999597444229c63776088c6a125,
title = "An immersive simulation system for provoking and analyzing cataplexy",
abstract = "Cataplexy, a sudden loss of voluntary muscle control, is one of the hallmark symptoms of narcolepsy, a sleep disorder characterized by excessive daytime sleepiness. Cataplexy is usually triggered by strong, spontaneous emotions, such as laughter, surprise, fear or anger, and is more common in times of stress. The Sleep Disorders Unit and the Biomedical Imaging Resource at Mayo Clinic are developing interactive display technology for reliably inducing cataplexy during clinical monitoring. The use of immersive displays may help bypass patient defenses, and game-like {"}unreality{"} allows introduction of surprising, threatening, or humorous elements, with little risk of offending patients. The project is referred to as the {"}Cataplexy/Narcolepsy Activation Program{"}, or CatNAP. We have developed an automobile driving simulation to allow the introduction of humorous, surprising, or stress-inducing events and objects as the patient attempts to navigate a simulated vehicle through a virtual town. The patient wears a stereoscopic head-mounted display, by which he views the virtual town through the windows of his simulated vehicle. The vehicle is controlled via a driving simulator steering wheel and pedal cluster. The patient is instructed to drive his vehicle to another location in town, given initial directions and street signs. As he attempts to accomplish the task, various objects, sounds or conditions occur which may distract, startle, frustrate or cause laughter; responses which may trigger a cataplectic episode. The patient can be monitored by reflex tests and EMG recordings during the driving experience. An evaluation phase with volunteer patients previously diagnosed with cataplexy has been completed. The goal of these trials was to gain insight from the volunteers as to improvements that could be made to the simulation. All patients that participated in the evaluation phase have been under a physician's care for a number of years and control their cataplexy with medication. We believe this is a novel and innovative approach to a difficult problem. CatNAP is a compelling example of the potentially effective application of virtual reality technology to an important clinical problem that has resisted previous approaches. Preliminary results suggest that an immersive simulation system like CatNAP will be able to reliably induce cataplexy in a controlled environment. The project is continuing through a final stage of refinement prior to conducting a full clinical study.",
author = "Kurt Augustine and Bruce Cameron and Jon Camp and Krahn, {Lois Elaine} and Richard Robb",
year = "2002",
doi = "10.3233/978-1-60750-929-5-31",
language = "English (US)",
isbn = "1586032038",
volume = "85",
pages = "31--37",
booktitle = "Studies in Health Technology and Informatics",

}

TY - GEN

T1 - An immersive simulation system for provoking and analyzing cataplexy

AU - Augustine, Kurt

AU - Cameron, Bruce

AU - Camp, Jon

AU - Krahn, Lois Elaine

AU - Robb, Richard

PY - 2002

Y1 - 2002

N2 - Cataplexy, a sudden loss of voluntary muscle control, is one of the hallmark symptoms of narcolepsy, a sleep disorder characterized by excessive daytime sleepiness. Cataplexy is usually triggered by strong, spontaneous emotions, such as laughter, surprise, fear or anger, and is more common in times of stress. The Sleep Disorders Unit and the Biomedical Imaging Resource at Mayo Clinic are developing interactive display technology for reliably inducing cataplexy during clinical monitoring. The use of immersive displays may help bypass patient defenses, and game-like "unreality" allows introduction of surprising, threatening, or humorous elements, with little risk of offending patients. The project is referred to as the "Cataplexy/Narcolepsy Activation Program", or CatNAP. We have developed an automobile driving simulation to allow the introduction of humorous, surprising, or stress-inducing events and objects as the patient attempts to navigate a simulated vehicle through a virtual town. The patient wears a stereoscopic head-mounted display, by which he views the virtual town through the windows of his simulated vehicle. The vehicle is controlled via a driving simulator steering wheel and pedal cluster. The patient is instructed to drive his vehicle to another location in town, given initial directions and street signs. As he attempts to accomplish the task, various objects, sounds or conditions occur which may distract, startle, frustrate or cause laughter; responses which may trigger a cataplectic episode. The patient can be monitored by reflex tests and EMG recordings during the driving experience. An evaluation phase with volunteer patients previously diagnosed with cataplexy has been completed. The goal of these trials was to gain insight from the volunteers as to improvements that could be made to the simulation. All patients that participated in the evaluation phase have been under a physician's care for a number of years and control their cataplexy with medication. We believe this is a novel and innovative approach to a difficult problem. CatNAP is a compelling example of the potentially effective application of virtual reality technology to an important clinical problem that has resisted previous approaches. Preliminary results suggest that an immersive simulation system like CatNAP will be able to reliably induce cataplexy in a controlled environment. The project is continuing through a final stage of refinement prior to conducting a full clinical study.

AB - Cataplexy, a sudden loss of voluntary muscle control, is one of the hallmark symptoms of narcolepsy, a sleep disorder characterized by excessive daytime sleepiness. Cataplexy is usually triggered by strong, spontaneous emotions, such as laughter, surprise, fear or anger, and is more common in times of stress. The Sleep Disorders Unit and the Biomedical Imaging Resource at Mayo Clinic are developing interactive display technology for reliably inducing cataplexy during clinical monitoring. The use of immersive displays may help bypass patient defenses, and game-like "unreality" allows introduction of surprising, threatening, or humorous elements, with little risk of offending patients. The project is referred to as the "Cataplexy/Narcolepsy Activation Program", or CatNAP. We have developed an automobile driving simulation to allow the introduction of humorous, surprising, or stress-inducing events and objects as the patient attempts to navigate a simulated vehicle through a virtual town. The patient wears a stereoscopic head-mounted display, by which he views the virtual town through the windows of his simulated vehicle. The vehicle is controlled via a driving simulator steering wheel and pedal cluster. The patient is instructed to drive his vehicle to another location in town, given initial directions and street signs. As he attempts to accomplish the task, various objects, sounds or conditions occur which may distract, startle, frustrate or cause laughter; responses which may trigger a cataplectic episode. The patient can be monitored by reflex tests and EMG recordings during the driving experience. An evaluation phase with volunteer patients previously diagnosed with cataplexy has been completed. The goal of these trials was to gain insight from the volunteers as to improvements that could be made to the simulation. All patients that participated in the evaluation phase have been under a physician's care for a number of years and control their cataplexy with medication. We believe this is a novel and innovative approach to a difficult problem. CatNAP is a compelling example of the potentially effective application of virtual reality technology to an important clinical problem that has resisted previous approaches. Preliminary results suggest that an immersive simulation system like CatNAP will be able to reliably induce cataplexy in a controlled environment. The project is continuing through a final stage of refinement prior to conducting a full clinical study.

UR - http://www.scopus.com/inward/record.url?scp=6944220076&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=6944220076&partnerID=8YFLogxK

U2 - 10.3233/978-1-60750-929-5-31

DO - 10.3233/978-1-60750-929-5-31

M3 - Conference contribution

C2 - 15458056

AN - SCOPUS:6944220076

SN - 1586032038

SN - 9781586032036

VL - 85

SP - 31

EP - 37

BT - Studies in Health Technology and Informatics

ER -